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	<title>Comments for Dennis Kempin&#039;s Blog</title>
	<atom:link href="http://blog.denniskempin.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.denniskempin.com</link>
	<description>ux design freak. photoholic. mad coder. weird lifehacker.</description>
	<lastBuildDate>Sat, 10 Dec 2011 11:26:00 +0000</lastBuildDate>
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	<item>
		<title>Comment on 3D Object recognition in 3D scenes using CUDA by Anonymous</title>
		<link>http://blog.denniskempin.com/2011/09/3d-object-recognition-in-3d-scenes-using-cuda/comment-page-1/#comment-162</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 10 Dec 2011 11:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/2011/09/3d-object-recognition-in-3d-scenes-using-cuda/#comment-162</guid>
		<description>Hey Yerc_2011, I just checked the download again, no problems here. Maybe there was a temporary problem with the dropbox service. Please try again.</description>
		<content:encoded><![CDATA[<p>Hey Yerc_2011, I just checked the download again, no problems here. Maybe there was a temporary problem with the dropbox service. Please try again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3D Object recognition in 3D scenes using CUDA by Yerc_2011</title>
		<link>http://blog.denniskempin.com/2011/09/3d-object-recognition-in-3d-scenes-using-cuda/comment-page-1/#comment-161</link>
		<dc:creator>Yerc_2011</dc:creator>
		<pubDate>Wed, 23 Nov 2011 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/2011/09/3d-object-recognition-in-3d-scenes-using-cuda/#comment-161</guid>
		<description>couldn&#039;t download the C++ decomposition code</description>
		<content:encoded><![CDATA[<p>couldn&#8217;t download the C++ decomposition code</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Talk: User Experience Design in Games by Mirlix</title>
		<link>http://blog.denniskempin.com/2011/07/talk-user-experience-design-in-games/comment-page-1/#comment-157</link>
		<dc:creator>Mirlix</dc:creator>
		<pubDate>Sun, 24 Jul 2011 15:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/2011/07/talk-user-experience-design-in-games/#comment-157</guid>
		<description>The mp4 file of the talk is still online if Im not mistake. This should be your talk http://downloads.devmania.org/2009/Videos/Hires1440/Xardias-User_Experience_Design.mp4</description>
		<content:encoded><![CDATA[<p>The mp4 file of the talk is still online if Im not mistake. This should be your talk <a href="http://downloads.devmania.org/2009/Videos/Hires1440/Xardias-User_Experience_Design.mp4" rel="nofollow">http://downloads.devmania.org/2009/Videos/Hires1440/Xardias-User_Experience_Design.mp4</a></p>
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	</item>
	<item>
		<title>Comment on Interactive Particle Tracing for Ventricular Assist Devices by Ollie</title>
		<link>http://blog.denniskempin.com/2011/07/interactive-particle-tracing-for-ventricular-assist-devices/comment-page-1/#comment-153</link>
		<dc:creator>Ollie</dc:creator>
		<pubDate>Sat, 16 Jul 2011 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/?p=345#comment-153</guid>
		<description>Geile slides *like*</description>
		<content:encoded><![CDATA[<p>Geile slides *like*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Instant Public Link for Dropbox by E333</title>
		<link>http://blog.denniskempin.com/2010/10/instant-public-link-for-dropbox/comment-page-1/#comment-150</link>
		<dc:creator>E333</dc:creator>
		<pubDate>Sat, 13 Nov 2010 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/2010/10/instant-public-link-for-dropbox/#comment-150</guid>
		<description>Sehr geschicktes Tool :)
Es erweitert Dropbox um die Funktion, die ich mir noch gewünscht hätte. Kann es allen empfehlen.

MfG E333</description>
		<content:encoded><![CDATA[<p>Sehr geschicktes Tool :)<br />
Es erweitert Dropbox um die Funktion, die ich mir noch gewünscht hätte. Kann es allen empfehlen.</p>
<p>MfG E333</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Typesafe Python! by Anonymous</title>
		<link>http://blog.denniskempin.com/2010/05/typesafe-python/comment-page-1/#comment-149</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 23 Oct 2010 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.denniskempin.com/2010/05/typesafe-python/#comment-149</guid>
		<description>Hey Mark!
Yep, I&#039;ve put the it to google code. Feel free to have a look :)

http://code.google.com/p/pytypesafe/

I am only partially using it right now, because many libraries still don&#039;t have support for Python3 :S

</description>
		<content:encoded><![CDATA[<p>Hey Mark!<br />
Yep, I&#8217;ve put the it to google code. Feel free to have a look :)</p>
<p><a href="http://code.google.com/p/pytypesafe/" rel="nofollow">http://code.google.com/p/pytypesafe/</a></p>
<p>I am only partially using it right now, because many libraries still don&#8217;t have support for Python3 :S</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Typesafe Python! by Mark</title>
		<link>http://blog.denniskempin.com/2010/05/typesafe-python/comment-page-1/#comment-148</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 23 Oct 2010 11:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.denniskempin.com/2010/05/typesafe-python/#comment-148</guid>
		<description>Hi!
I like this alot, have you started a public repository somewhere?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
I like this alot, have you started a public repository somewhere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Psycho-Cybernetics by Oliver</title>
		<link>http://blog.denniskempin.com/2010/07/new-psycho-cybernetics/comment-page-1/#comment-142</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 02 Aug 2010 05:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.denniskempin.com/2010/07/new-psycho-cybernetics/#comment-142</guid>
		<description>Ignore the beginning in the fluff... it&#039;s by Dan Kennedy and his strength clearly is selling, not science. ;) From what I&#039;ve heard he liked the original book and asked the author to come out with an updated version.</description>
		<content:encoded><![CDATA[<p>Ignore the beginning in the fluff&#8230; it&#8217;s by Dan Kennedy and his strength clearly is selling, not science. ;) From what I&#8217;ve heard he liked the original book and asked the author to come out with an updated version.</p>
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	</item>
	<item>
		<title>Comment on Dan Pink – Drive by Oliver</title>
		<link>http://blog.denniskempin.com/2010/06/dan-pink-drive/comment-page-1/#comment-141</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Fri, 30 Jul 2010 08:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.denniskempin.com/2010/06/dan-pink-drive/#comment-141</guid>
		<description>I used to held the same belief, until my mentor taught me his trade secret. ;)

What we get to see is the finished result of the work. What we don&#039;t get to see are the 10-15 drafts a piece of work goes through. What professionals like Stephen King, or any other artist for that matter, do is do the first draft while giving themself permission to produce absolute rubbish. They just hammer it out WITHOUT editing or judging or trying to make sense.

Then they let it rest for AT LEAST a day, without looking at it. This is where your unconscious mind goes to work.

Later, they come back with fresh eyes and ideas and edit the piece.

Sometimes going through multiple iterations.

The thing is, at school we are taught to write while paying attention to spelling and grammer and trying to get it nice and perfect. Editing was frowned upon, at my school at least. But the problem is, both require different parts of the brain. One is logical, but the creative part is emotional.

If you can let go and just force yourself to write (design, whatever) for 10 minutes, you will get into the flow. Your brain has to warm up first... which can&#039;t happen if you&#039;re constantly switching back and forth between being creative and judging/editing, ...

I have to show you a great video he did on this, but it&#039;s private so I cannot share it here. :)</description>
		<content:encoded><![CDATA[<p>I used to held the same belief, until my mentor taught me his trade secret. ;)</p>
<p>What we get to see is the finished result of the work. What we don&#8217;t get to see are the 10-15 drafts a piece of work goes through. What professionals like Stephen King, or any other artist for that matter, do is do the first draft while giving themself permission to produce absolute rubbish. They just hammer it out WITHOUT editing or judging or trying to make sense.</p>
<p>Then they let it rest for AT LEAST a day, without looking at it. This is where your unconscious mind goes to work.</p>
<p>Later, they come back with fresh eyes and ideas and edit the piece.</p>
<p>Sometimes going through multiple iterations.</p>
<p>The thing is, at school we are taught to write while paying attention to spelling and grammer and trying to get it nice and perfect. Editing was frowned upon, at my school at least. But the problem is, both require different parts of the brain. One is logical, but the creative part is emotional.</p>
<p>If you can let go and just force yourself to write (design, whatever) for 10 minutes, you will get into the flow. Your brain has to warm up first&#8230; which can&#8217;t happen if you&#8217;re constantly switching back and forth between being creative and judging/editing, &#8230;</p>
<p>I have to show you a great video he did on this, but it&#8217;s private so I cannot share it here. :)</p>
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	</item>
	<item>
		<title>Comment on C# Style Properties in C++? by Dennis</title>
		<link>http://blog.denniskempin.com/2010/06/c-style-properties-in-c/comment-page-1/#comment-136</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Thu, 01 Jul 2010 06:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.denniskempin.com/2010/06/c-style-properties-in-c/#comment-136</guid>
		<description>Moin Wemser!

ObjC wäre eine Sprache die auch sehr gerne mal lernen würde. Eigentlich würde ich sogar sehr gerne vollständig auf C++ verzichten, aber was will man machen :D Muss man es sich halt so komfortabel wie möglich machen. 

Grüße,
Dennis</description>
		<content:encoded><![CDATA[<p>Moin Wemser!</p>
<p>ObjC wäre eine Sprache die auch sehr gerne mal lernen würde. Eigentlich würde ich sogar sehr gerne vollständig auf C++ verzichten, aber was will man machen :D Muss man es sich halt so komfortabel wie möglich machen. </p>
<p>Grüße,<br />
Dennis</p>
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