Back in 2009 I have attended the first Devmania conference. The Devmania is the successor of the famous Dusmania conference of hobby and indie game developers, and there were a lot of interesting people and cool talks.
I decided to get over myself and give a talk on my passion: User Experience Design.
So I wrote a lot of emails to game developer gurus and teams of professional UX designers to receive some great stories about how UX design is applied in computer games. I received a few answers and with some more research I put up a nice talk about my findings.
I gave a short glimpse into the work of professional user testing studios like Microsoft User Research and Bolt Peters, followed by a few tools that could be applied by the audience in their own games.
These tools were taken from a very diverse set of professions. The first is inspired by Katy Sierras talk on creating passionate users, which was held on the south by southwest conference. The second one is based Seth Godin’s concept of tribes in modern marketing, while the last one is taken from robotics, where the phenomenon of the uncanny valley was first observed.
The slides look very simplistic, but it was a hell lot of work to achieve this. I still think this is my best presentation design so far.
Unfortunately the video recording of this talk is not online anymore.